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Product updates, guides, and engineering notes from the team.

Building an Indie Game Asset Pipeline: From Urban Concept Art to Gameplay Teasers

Building an Indie Game Asset Pipeline: From Urban Concept Art to Gameplay Teasers

How indie game creators use integrated AI generation workspaces for concept art, texture upscaling, and teaser video production.

Aug 25, 2026Adrian ValeAdrian Vale
MiniMax H3 Prompt Structure: Five Parts That Control the Shot

MiniMax H3 Prompt Structure: Five Parts That Control the Shot

A working structure for MiniMax H3 text-to-video prompts — subject, action, camera, light, and style, then the two audio fields — with three copyable examples from Tinulo's own prompt guide.

Aug 21, 2026Adrian ValeAdrian Vale
Estimate AI Video Cost Before You Generate: A Credits Walkthrough

Estimate AI Video Cost Before You Generate: A Credits Walkthrough

How Tinulo prices a generation job — duration, resolution, and model tier mapped to exact credit numbers — and how to use the quote-before-submit workflow so you never burn credits on a surprise.

Aug 21, 2026Adrian ValeAdrian Vale
Storyboard a Five-Second AI Clip Like a Shot, Not a Scene

Storyboard a Five-Second AI Clip Like a Shot, Not a Scene

A beat-by-beat method for planning 5-second AI video clips — choosing the first frame, timing the move, and studying Tinulo's official Explore samples to see what one well-planned shot looks like.

Aug 21, 2026Adrian ValeAdrian Vale

Generate video and images in one workspace — with the cost shown before you commit.

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