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来自团队的产品动态、使用指南与工程笔记。

Building an Indie Game Asset Pipeline: From Urban Concept Art to Gameplay Teasers
How indie game creators use integrated AI generation workspaces for concept art, texture upscaling, and teaser video production.
2026年8月25日
Adrian Vale

MiniMax H3 Prompt Structure: Five Parts That Control the Shot
A working structure for MiniMax H3 text-to-video prompts — subject, action, camera, light, and style, then the two audio fields — with three copyable examples from Tinulo's own prompt guide.
2026年8月21日
Adrian Vale

Estimate AI Video Cost Before You Generate: A Credits Walkthrough
How Tinulo prices a generation job — duration, resolution, and model tier mapped to exact credit numbers — and how to use the quote-before-submit workflow so you never burn credits on a surprise.
2026年8月21日
Adrian Vale

Storyboard a Five-Second AI Clip Like a Shot, Not a Scene
A beat-by-beat method for planning 5-second AI video clips — choosing the first frame, timing the move, and studying Tinulo's official Explore samples to see what one well-planned shot looks like.
2026年8月21日
Adrian Vale